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New York City DOE

Professional Development Contract Information
Our integration workshops are carefully designed to demonstrate the connection between what participants learn and how it can impact student learning. Each workshop includes skill building, integration, and classroom management strategies. Participants leave with everything they will need to successfully implement an exciting new technology into their classroom.

Our professional development workshops incorporate processes which meet New York State Learning Standard 5 for Technology and the ISTE NETS for Students, the workshops include curriculum ideas for topics that meet the Children First curriculum as well as various New York State Learning Standards.

Standards for other curriculum areas.
Tech4Learning's model of professional development involves having workshop participants work in collaborative teams. Participants assume the role of students as they explore curriculum topics using technology tools. This model allows participants to gain firsthand experience with what it is like to learn with technology.

Tech4Learning professional development is based on the following principles:
• Participants learn by doing
• Workshop facilitators model appropriate instructional strategies
• Participants learn collaboratively
• From curriculum design to classroom implementation
Tech4Learning Professional Development Workshops are available with software licenses included or if you already have the software, you may purchase the workshop without software licenses.
Vendor Information:
Vendor Code: TEC052000
Contract Number: QR812AW
Contact Information:
Contact: Denise MacDevette
Phone: 800-661-5216
Fax: 800-661-8876
Email: denise@tech4learning.com
Workshops Offered
Creating a 21st Century Technology-Rich Classroom

Creating a 21st Century Technology-Rich Classroom

This workshop begins with an introductory presentation on using creativity tools to facilitate higher-order thinking skills, address standards, and make cross-curricular connections. A showcase of sample projects demonstrates how illustration, animation, digital storytelling, and multimedia can be integrated into a variety of grade levels and curriculum areas and specifically how they can be used to enhance 21st century communication skills. The presentation concludes with a discussion of the types of projects students can create with Imagination Suite tools.

Participants will then learn to work with each of the tools in the Imagination Suite to create digital books, videos, animations, presentations, interactive multimedia, comic books, and more depending upon the specific goals and needs of the participants.

Participants will explore online resources that will help them successfully integrate creativity tools into their classroom to build 21st century skills, including project ideas, training materials, student samples, and more.

The focus of the Creating a 21st Century Technology-Rich Classroom workshop is finding the part of the curriculum where this technology tool is most effective at improving student learning.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Workshop includes one Imagination Suite software license for each participant.
Digital Storytelling in the Elementary Classroom

Digital Storytelling in the Elementary Classroom

This workshop begins with an introductory presentation that includes many examples of effective digital storytelling techniques to show how educators how this engaging and exciting form of communication can engage learners in a variety of curriculum topics. Participants will explore how digital storytelling improves writing, organizing and communication skills. They will also develop a better understanding of different ways digital storytelling can be implemented to support curriculum content and meet the diverse learning needs of their students.

Participants will work with Pixie to develop a digital story that meets classroom curriculum goals in math, social studies, science, and art. As they work within the program, they will experience firsthand the benefits of incorporating digital storytelling into their classroom curriculum as a means of engagement and an important medium for enhanced retention of ideas and concepts. Participants will learn how to export student work as digital stories demonstrating student knowledge and understanding.

Participants will explore online resources that will help them successfully integrate digital storytelling and Pixie into their classroom, including project ideas, training materials, student samples, and more.

The goal of this workshop is to teach participants how and where digital storytelling fits with their classroom curriculum.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Workshop includes one Pixie software license for each participant.
Digital Storytelling in the Secondary Classroom

Digital Storytelling in the Secondary Classroom

This workshop begins with an introductory presentation that includes many examples of effective digital storytelling techniques to show how educators how this engaging and exciting form of communication can engage learners in a variety of curriculum topics. Participants will explore how digital storytelling improves writing, organizing and communication skills. They will also develop a better understanding of different ways digital storytelling can be implemented to support curriculum content and meet the diverse learning needs of their students.

Participants will work with Frames to develop a digital story that meets classroom curriculum goals in math, social studies, science, and art. As they work within the program, they will experience firsthand the benefits of incorporating digital storytelling into their classroom curriculum as a means of engagement and an important medium for enhanced retention of ideas and concepts. Participants will learn how to export student work as digital stories demonstrating student knowledge and understanding.

Participants will explore online resources that will help them successfully integrate digital storytelling and Frames into their classroom, including project ideas, training materials, student samples, and more.
The goal of this workshop is to teach participants how and where digital storytelling fits with their classroom curriculum.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Workshop includes one Frames software license for each participant.
Visual Learning in the Elementary Classroom

Visual Learning in the Elementary Classroom

This workshop begins with an introductory presentation that includes many samples that show how educators can use a creativity tool can engage learners in a variety of curriculum topics. Participants will explore how working with images improves visual literacy skills. They will also develop a better understanding of different ways images can be implemented to support curriculum content and meet the diverse learning needs of their students.

Participants will work with Pixie to create several projects that meet classroom curriculum goals in math, social studies, science, and art. As they work within the program, they will experience firsthand the benefits of incorporating images into their classroom curriculum as a means of engagement and an important medium for enhanced retention of ideas and concepts. Participants will learn how to share student work in slideshows to celebrate learning, and how to create online stories and portfolios to demonstrate understanding.

Participants will explore online resources that will help them successfully integrate Pixie into their classroom, including project ideas, training materials, student samples, and more.

The goal of this workshop is to teach participants how and where a creativity tool fits with their classroom curriculum.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
 
Half Day Pricing   (3 hour course) maximum of 25 participants
 
$ 1,395
$1,195
   
  With Software* Without Software    
* Workshop includes one Pixie software license for each participant.
Animation across the Curriculum

Animation across the Curriculum

This workshop begins with an introductory presentation on using a variety of animation techniques to foster higher-order thinking skills, address standards, and make cross-curricular connections. A showcase of sample projects demonstrates how stop-motion, illustrated, and chroma key animation can be integrated into a variety of grade levels and curriculum areas and specifically how it can be used to enhance 21st century communication skills skills. The presentation concludes with a discussion of the process of making animation with students using drawing tools, digital images, time lapse, claymation, and chroma key.

Participants then assume the role of students as they complete the process on their own. They will choose a classroom curriculum topic, and plan their project with a vision and storyboard. Once the storyboard has been approved, they will work to develop their own animation using one of the techniques learned in the workshop (illustrated, digital image, chroma key). Participants will learn to combine text, music, narration, transitions, and more to see how these features can be used to expand literacy and communication skills.

Participants will explore online resources that will help them successfully integrate animation into their classroom, including project ideas, training materials, student samples, and more.

The focus of the animation workshop is finding the part of the curriculum where this technology tool is most effective at improving student learning.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Workshop includes one Frames software license for each participant.
Digital Portfolios across the Curriculum

Digital Portfolios across the Curriculum

This workshop begins with an introductory presentation on using digital portfolios to demonstrate student performance and mastery of the curriculum and learning goals. A showcase of sample portfolios demonstrates how student-created portfolios can be used to build in reflection for student learning and enhance metacognitive skills.

Participants will learn the basics of using Share, including how to add pages, add images and text, record narration, add navigation, and save projects for playback online. They will then begin creating a personal portfolio that highlights the strengths of their teaching experience and expertise. They will also begin exploring and developing portfolio templates they can use with their students to meet their specific performance assessment goals.

Participants will discuss classroom management issues and ideas for implementing and assessing digital portfolios, building and editing templates to maximize impact, and encouraging effective student reflection.

Participants will explore online resources that will help them successfully integrate digital portfolios into their classroom assessment plans.

The goals of this workshop include introducing teachers to effective performance assessment through the use of student-created digital portfolios, as well as teaching participants how to use a web authoring tool.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
 
Half Day Pricing   (3 hour course) maximum of 25 participants
 
$ 1,395
$1,195
   
  With Software* Without Software    
* Workshop includes one Share software license for each participant.
Multimedia Authoring Across the Curriculum

Multimedia Authoring Across the Curriculum

This workshop begins with an introductory presentation on using student-created multimedia as an open-ended tool to facilitate higher-order thinking skills, address standards, and make cross-curricular connections. A showcase of sample projects demonstrates how multimedia project work can be integrated into a variety of grade levels and curriculum areas and specifically how it can be used to enhance literacy skills.

Participants will first learn the basics of using WebBlender, including how to add pages, add images and text, create animations, record narration, add navigation, and save their projects for playback online. They will choose a topic that relates to their classroom and begin building a high-quality example of student work, applying the skills they have learned. They will discuss classroom management issues and ideas for planning, working in collaborative teams, and designing effective projects to improve literacy and address curriculum understanding.

Participants will explore online resources that will help them successfully integrate student-created multimedia into their classroom, including project ideas, training materials, student samples, and more.

The goals of this multimedia workshop include learning how to use a multimedia tool, and, more importantly, how to find the part of the curriculum where student-created multimedia is most effective at improving student learning.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Course includes a Share software license for each participant.
Creating a Classroom or Teacher Web Site<br />

Creating a Classroom or Teacher Web Site

This workshop begins with an introductory presentation on using the web as a classroom communication tool as well as an open-ended student tool. A showcase of sample projects demonstrates how student-created web pages can be integrated into a variety of grade levels and curriculum areas and specifically how students can use Share to enhance literacy skills.

Participants will learn the basics of using Share including how to add pages, add images and text, record narration, add navigation, and save projects for playback online. They will then begin creating a classroom website that highlights the learning in their classrooms through pictures, text, sample student works, reflections, and more. The workshop will end with a discussion on using Share both as a student tool and as an instructional tool. Participants will discuss classroom management issues and ideas for planning, working in collaborative teams, and designing effective projects to improve literacy and address curriculum understanding.

Participants will explore online resources that will help them successfully integrate web authoring into their classrooms, including project ideas, training materials, student samples, and more.

The goals of this workshop include teaching participants how to use a web authoring tool, and, more importantly how to make strong and effective connections to home and community.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
 
Half Day Pricing   (3 hour course) maximum of 25 participants
 
$ 1,395
$1,195
   
  With Software* Without Software    
* Workshop includes one Share software license for each participant.
Digital Cameras and Advanced Image Editing

Digital Cameras and Advanced Image Editing

This workshop begins with an introductory presentation that showcases examples of how digital cameras and digital imaging can be used in a variety of different projects to meet content learning goals. Participants will explore the basic features of their digital cameras (or cameras provided by Tech4Learning for use during the workshop). After learning the basics of taking pictures, setting resolution, and using the self-timer and flash, participants will go on a scavenger hunt to capture images of specific items. The scavenger hunt is designed to give participants experience using the different features of the camera as they develop ideas for having their students use digital cameras to showcase their understanding of the world around them and hone their skills as visual communicators.

Participants will learn to transfer images from the camera to the computer and will work with ImageBlender software to edit each image to meet a different project and learning goal. They will gain an understanding of image resolution and how it affects printing, on-screen display, download time, and more. Participants will work with different image file formats to learn the benefits of each, acquiring knowledge they can apply in their classrooms so that they are able to choose the most appropriate format for a given classroom task. They will learn to apply filters to their images, add and manipulate layers, label with text, and more.

Participants will explore online resources that will help them successfully integrate image editing into their classroom, including project ideas, training materials, student samples, and more.

The focus of the Digital Cameras and Advanced Image Editing workshop is to get instructors comfortable with the basics of using a digital camera, to learn to identify when it is effective to use in their classrooms, and to demonstrate how they can use digital imaging techniques in ImageBlender to enhance their images and extend image editing into the classroom.

 
Full Day Pricing   (6 hour course) maximum of 25 participants
 
$ 2,495
$ 2,195
$ 1,895
$ 1,595
  With Software* Without Software Consecutive days
(with software*)
Consecutive days
(without software)
* Workshop includes one ImageBlender software license for each participant.
Creating Original Diagrams and Illustrations

Creating Original Diagrams and Illustrations

This workshop begins with an introductory presentation that showcases examples of how students can use a drawing program to demonstrate understanding in math and science as well as create original art, school logos, and other artistic designs. Participants will discuss the differences between vector and bitmap art, learning the benefits of each and when to implement each type in the classroom.

Participants will then learn the basics of drawing with Twist. They will create, layer, and fill shapes. They will work with nodes to create the curves needed for their design. They will add text, shadows, group objects, and more, creating their own unique artwork.

Participants will explore online resources that will help them successfully integrate a drawing tool into their classroom, including project ideas, training materials, student samples, and more.

The focus of the Creating Original Diagrams and Illustrations with Twist workshop is to make participants comfortable with the basics of using a vector drawing program, enable them to identify when it is effective to use in their classrooms, and demonstrate how they can use student drawing to meet curriculum goals.

 
Half Day Pricing   (3 hour course) maximum of 25 participants
 
$ 1,395
$1,195
   
  With Software* Without Software    
* Course includes a Twist software license for each participant.
Using Recipes4Success to Support Technology Integration

Using Recipes4Success to Support Technology Integration

This workshop begins with an overview of the Recipes4Success resource. Participants will learn how they can use the tutorials to give students an introduction to a software tool in the context of a curriculum project. Participants will also learn how to use the reference guides to answer specific software questions they have as they complete a project on their own.

Participants will set up their Recipes4Success account and learn how to log in. After exploring the tutorials and references, participants will take software proficiency assessments, adjust their account settings to display only software they have access to, and learn what level is most appropriate for their students.

Participants will explore strategies for using the Recipes4Success resource with students in a lab setting or at a center in their classroom. They will learn strategies for training students to use the resource and will gain personal confidence accessing information about new software tools.

 
Half Day Pricing   (3 hour course) maximum of 25 participants
 
$ 1,395
$1,195
   
  With Software* Without Software    
* Course includes Recipes4Success 1 year subscription for each participant.
We recognize that every organization is unique. Our skilled trainers will work with you to customize each training event to meet the diverse needs of your school. Please contact us if you have specific customization needs for your professional development.

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Professional Development Affiliate

Tech4Learning Professional Development and software products are contracted materials with the New York City Department of Education. Tech4Learning is the sole source for these professional development workshops and software products. Tech4Learning software products are ARRA approved.