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NETS
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Pixie Use
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Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
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a. apply existing knowledge to generate new ideas, products, or processes.
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Students use Pixie paint tools and digital images to illustrate a concept.
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b. create original works as a means of personal or group expression.
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Students use Pixie paint tools to create their own original art. illustrate a concept.
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c. use models and simulations to explore complex systems and issues.
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Students use Pixie paint tools to create their own original art.
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d. identify trends and forecast possibilities.
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NETS
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Pixie Use
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Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
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a. interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media.
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Students work in teams to create a digital story using original art and digital pictures about a curriculum
concept. |
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b. communicate information and ideas effectively to multiple audiences
using a variety of media and formats. |
Students work in teams to using Pixie tools and digital images to create podcasts, web sites, or comics.
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c. develop cultural understanding and global awareness by engaging with learners of other cultures.
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Students browse pictures from Pics4Learning to create an electronic book about a current event.
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d. contribute to project teams to produce original works or solve problems.
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Students work in teams using Pixie’s paint tool to create an interactive story.
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NETS
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Pixie Use
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Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
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a. plan strategies to guide inquiry.
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b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
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Students browse and use images from Pics4Learning.com, a copyright-friendly source for pictures.
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c. evaluate and select information sources and digital tools based on
the appropriateness to specific tasks. |
Students browse and use images from Pics4Learning.com, a copyright-friendly source for pictures.
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d. process data and report results.
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Students use the stickers in Pixie to create a bar graph to represent various data after completing a
classroom survey. |
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NETS
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Pixie Use
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Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students:
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a. identify and define authentic problems and significant questions for investigation.
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Students answer an essential question through the completion of a narrated story or podcast.
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b. plan and manage activities to develop a solution or complete a project.
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Students use the Pixie storyboard or graphic organizer templates to help plan out project.
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c. collect and analyze data to identify solutions and/or make informed decisions.
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d. use multiple processes and diverse perspectives to explore alternative solutions.
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NETS
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Pixie Use
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Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
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a. advocate and practice safe, legal, and responsible use of information and technology.
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Students create a posters about internet safety, cyberbullying, or copyright.
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b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
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Students create a web site using Pixie about safe and appropriate use of technology.
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c. demonstrate personal responsibility for lifelong learning.
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d. exhibit leadership for digital citizenship.
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Students contribute their Pixie illustrations to Pics4Learning tp share with other students.
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NETS
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Pixie Use
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Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems and operations. Students:
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a. understand and use technology systems.
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Students use a mouse to open, edit and create projects in Pixie.
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b. select and use applications effectively and productively.
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Students apply the various features of Pixie to communicate ideas and feelings clearly.
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c. troubleshoot systems and applications.
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d. transfer current knowledge to learning of new technologies.
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Students apply their knowledge of the paint tools in Pixie to other painting programs.
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