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Standards

NETS 2007 Refresh - Frames  


NETS

Frames Use

1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.  Students: 
 

b.

create original works as a means of personal or group expression.

Students create a digital biography using Frames.
 

2.  Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.  Students: 
 

a.

interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media.
 

Students work in teams to develop a digital story using pictures and sounds.

c.

develop cultural understanding and global awareness by engaging with learners of other cultures.

Students create a public service announcement to communicate an important message.
 

d.

contribute to project teams to produce original works or solve problems.

Student create digital stories using original artwork.
 

3.  Research and Information Fluency 
Students apply digital tools to gather, evaluate, and use information.  Students: 
 

b.

locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.

Students browse and use images from Pics4Learning.com, a copyright-friendly source for pictures.
 

c.

evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

Students browse and use images from Pics4Learning.com, a copyright-friendly source for pictures.
 

4.  Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.  Students: 
 

a.

identify and define authentic problems and significant questions for investigation.

Students answer an essential question through the completion of a narrated movie.
 

b.

plan and manage activities to develop a solution or complete a project.

Students use the Frames storyboard to organize their project before they begin working.
 

5.  Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.  Students: 
 

a.

advocate and practice safe, legal, and responsible use of information and technology.

Students browse and use images from Pics4Learning.com, a copyright-friendly source for pictures.
 

b.

exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

Students create a digital movie about the safe and productive use of technology.
 

d.

exhibit leadership for digital citizenship.

Students create and produce a movie about appropriate web sites for students.
 

6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems and operations.  Students: 
 

a.

understand and use technology systems.

Students use a mouse to open, edit and create projects in Frames.
 

 b.

select and use applications effectively and productively.

Students learn appropriate technology terms for using Frames.
 

 d.

transfer current knowledge to learning of new technologies.

Students use prior knowledge about storytelling to create their own digital autobiography.

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