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NETS |
Frames Use |
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1. Creativity
and Innovation
Students demonstrate creative thinking, construct knowledge, and
develop innovative products and processes using technology.
Students:
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b. |
create original
works as a means of personal or group expression. |
Students create a digital
biography using Frames.
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2.
Communication and Collaboration
Students use digital media and environments to communicate and
work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others.
Students:
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a. |
interact, collaborate, and
publish with peers, experts or others employing a variety of
digital environments and media.
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Students work in teams to develop
a digital story using pictures and sounds. |
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c. |
develop
cultural understanding and global awareness by engaging with
learners of other cultures. |
Students create a public service
announcement to communicate an important message.
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d. |
contribute to
project teams to produce original works or solve problems. |
Student create digital stories
using original artwork.
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3. Research and Information
Fluency
Students apply digital
tools to gather, evaluate, and use information. Students:
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b. |
locate, organize, analyze,
evaluate, synthesize, and ethically use information from a
variety of sources and media. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for
pictures.
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c. |
evaluate and select information
sources and digital tools based on the appropriateness to
specific tasks. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for pictures.
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4. Critical Thinking,
Problem-Solving & Decision-Making
Students use critical
thinking skills to plan and conduct research, manage projects,
solve problems and make informed decisions using appropriate
digital tools and resources. Students:
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a. |
identify and define authentic
problems and significant questions for investigation. |
Students answer an essential
question through the completion of a narrated movie.
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b. |
plan and manage activities to
develop a solution or complete a project. |
Students use the Frames
storyboard to organize their project before they begin working.
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5. Digital Citizenship
Students understand
human, cultural, and societal issues related to technology and
practice legal and ethical behavior. Students:
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a. |
advocate and practice safe,
legal, and responsible use of information and technology. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for pictures.
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b. |
exhibit a positive attitude
toward using technology that supports collaboration, learning,
and productivity. |
Students create a digital movie
about the safe and productive use of technology.
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d. |
exhibit leadership for digital
citizenship. |
Students create and produce a
movie about appropriate web sites for students.
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6. Technology Operations and
Concepts
Students demonstrate a
sound understanding of technology concepts, systems and
operations. Students:
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a. |
understand and use technology
systems. |
Students use a mouse to open,
edit and create projects in Frames.
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b. |
select and use applications
effectively and productively. |
Students
learn appropriate technology terms for using Frames.
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d. |
transfer current knowledge to
learning of new technologies. |
Students use prior knowledge
about storytelling to create their own digital autobiography. |