Shop | Contact Us | About Us

 
 

Products  | Staff Development  |  Recipes4Success  | Creative Educator  |  Trading Post  |  Support

 
   
Standards

NETS - Frames - Grades 3-5 


Standards Frames Use
1. Use keyboards and other common input and output devices efficiently and effectively. Students use the mouse and keyboard to import pictures, videos, and sounds and a microphone to record their voice. They share their final animations using a projection device or television display.
2. Discuss common uses of technology in daily life and the advantages and disadvantages those uses provide. Students create an animation following the completion of a unit to demonstrate their understanding of the concept.
3. Discuss basic issues related to responsible use of technology and information and describe personal consequences of inappropriate use. Students create animations using original artwork, recorded sound effects, and video they have captured based on original ideas. 
4. Use general productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum. Students create animations to support current curriculum goals, using microphones to record narration and share information about the content of their movies.
5. Use technology tools for individual and collaborative writing, communication, and publishing activities to create knowledge products for audiences inside and outside the classroom. Students create original animations, such as public service announcements,  and share them with online with peers, parents, and the community.
6. Use telecommunications efficiently and effectively to access remote information, communicate with others in support of direct and independent learning, and pursue personal interests. Students use the Internet to research information, gather pictures from Pics4Learning.com, and email experts to develop and create a animation projects about a topic of personal interest.
7. Use telecommunications and online resources to participate in collaborative problem-solving activities for the purpose of developing solutions or products for audiences inside and outside the classroom. Students use the Internet to research information, gather pictures from Pics4Learning.com, and email experts to develop public service announcements.
8. Use technology resources for problem-solving, self-directed learning, and extended learning activities. Students create an animation following a field trip or as closure to a unit.
9. Determine when technology is useful and select the appropriate tools and technology resources to address a variety of tasks and problems. Students choose to add text, sound, images, and animation to enhance the effectiveness of their animation project.
10. Evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources. Before creating an animation, students complete online research and communicate with peers, teachers, and experts to write an accurate script.

 

  Horizontal Bar  
 
Home | Privacy Policy | Contact Us
Tech4Learning, Inc. 10981 San Diego Mission Rd., Suite 120, San Diego, CA 92108
877-834-5453 toll free - 619-563-5348 phone - 619-283-8176 fax
©2007 Tech4Learning, Inc. All rights reserved.