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Standards

NETS - Frames - Grades 6-8 


Standards Frames Use
1. Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use. Students troubleshoot power and cable connections to transfer their images and video from the camera to the computer.
2. Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society. Students create animation presentations to compare and contrast past and present technology use.  
3.Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse. Students create animations based on original ideas. Students use and cite images from Pics4Learning.com.
4. Use content-specific tools, software and simulations to support learning and research. Students create an animation following the completion of a unit of study to demonstrate their understanding of a topic.
5. Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum. Students work in teams to create animations, incorporating multimedia tools and digital images.
6. Design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom. Students create animations based on classroom concepts and share them online with peers, parents, and community members.
7. Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom. Students research using the Internet, email peers and experts, and work with the media specialist to develop the script and storyboard for their animation. They share the animations online with peers, parents, and community members.
8. Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems. Students choose to add text, sound, and images to enhance the effectiveness of their animation project.
9. Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving. Students troubleshoot camera and network connections as they research a project and take digital pictures and video. 
10. Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems. Students evaluate online information as they complete project research. Student search through Pics4Learning for pictures appropriate to their animation's content.

 

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