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Standards

NETS - Frames - Grades 9-12 


Standards Frames Use
Identify capabilities and limitations of contemporary and emerging technology resources and assess the potential of these systems and services to address personal, lifelong learning, and workplace needs. Students compare digital still and digital video cameras for their effectiveness.
Make informed choices among technology systems, resources, and services. Students select compatible cameras and computers as they make their animations, and determine which technology they will use to share their project.
Analyze advantages and disadvantages of widespread use and reliance on technology in the workplace and in society as a whole.
Demonstrate and advocate for legal and ethical behaviors among peers, family, and community regarding the use of technology and information. Students evaluate online information as they complete project research. Student search for copyright-friendly images on Pics4Learning appropriate to project content.
Use technology tools and resources for managing and communicating personal/professional information. Students create an animation about themselves or about their family history.
Evaluate technology-based options, including distance and distributed education, for lifelong learning.
Routinely and efficiently use online information resources to meet needs for collaboration, research, publications, communications, and productivity. Students research information about an overseas culture and create an animation which depicts social, economic, and political issues.
Select and apply technology tools for research, information analysis, problem-solving, and decision-making in content learning. Students use the Internet to research information for their script as they create an animation to demonstrate their understanding of a topic.
Investigate and apply expert systems, intelligent agents, and simulations in real-world situations.
Collaborate with peers, experts, and others to contribute to a content-related knowledge base by using technology to compile, synthesize, produce and disseminate information, models, and other creative works. Students work in teams to create an animation relating to an academic concept such as chemical bonding, cell mitosis, or life cycles. They compile these resources in a library of content materials for classroom support.

 

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