| Standard |
Frames
Use |
| 1. Use
input devices to successfully operate computers, VCRs,
audiotapes, and other technologies. |
Students
use a digital camera or digital video camera to capture pictures
and video and then transfer images onto the
computer. Students use a mouse to manipulate these pictures in
Frames. |
| 2. Use a
variety of media and technology resources for directed and
independent learning activities. |
Students
use text, still images, movies and sounds for their animations. |
| 3.
Communicate about using developmentally appropriate and accurate
terminology. |
Students
learn appropriate terminology using the visual and labeled
features in Frames. |
| 4. Use
developmentally appropriate multimedia resources to support
learning. |
Students
use appropriate text, still images, movies and sounds for their
projects. |
| 5. Work
cooperatively and collaboratively with peers, family members and
others when using technology in the classroom. |
Students
work in collaborate teams to complete their animation projects. |
| 6.
Demonstrate positive social and ethical behaviors when using
technology. |
Students use images from Pics4Learning.com, a
copyright-friendly source for pictures. |
| 7.
Practice responsible use of technology systems and software. |
Students
save their work at appropriate times and in appropriate
locations. |
| 8. Create
developmentally appropriate multimedia products with support
from teachers, family members, or student partners. |
Students
create animations that draw from a wide range of resources,
including personal interviews and multimedia components. |
| 9. Use
technology resources for problem solving, communication, and
illustration of thoughts, ideas, and stories. |
Students
use the Notes feature to plan and organize their animation projects.
Students use video, images and text to communicate
their ideas. |
| 10.
Gather information and communicate with others using
telecommunications, with support from teachers, family members,
or student partners. |
Students
produce animations that are showcased in multimedia
projects and on web pages. |