| Standards |
MediaBlender
Use |
| 1. Use
keyboards and other common input and output devices efficiently
and effectively. |
Students
use a keyboard and mouse to enter text, paint, and create and edit
text objects within MediaBlender. |
| 2. Discuss common
uses of technology in daily life and the advantages and
disadvantages those uses provide. |
Students create a multimedia project
that identifies all the technology found in a school, home, or
other location. |
| 3. Discuss
basic issues related to responsible use of technology and
information and describe personal consequences of inappropriate
use. |
Students create original artwork, use
copyright-friendly images from Pics4Learning, and create a project
bibliography. |
| 4. Use
general productivity tools and peripherals to support personal
productivity, remediate skill deficits, and facilitate learning
throughout the curriculum. |
Students use various media types, such
as images, sound, and animation to showcase understanding of
curriculum goals. |
| 5. Use
technology tools for individual and collaborative writing,
communication, and publishing activities to create knowledge
products for audiences inside and outside the classroom. |
Student work in teams to create
multimedia productions they save as web-ready projects or HTML and
share online with peers, family, and the community. |
| 6. Use
telecommunications efficiently and effectively to access remote
information, communicate with others in support of direct and
independent learning, and pursue personal interests. |
Students access media objects,
templates, and sample projects, using built in FTP access. |
| 7. Use
telecommunications and online resources to participate in
collaborative problem-solving activities for the purpose of
developing solutions or products for audiences inside and outside
the classroom. |
Students
create original multimedia productions such as biographies, book
reports, service
announcements, and share them with online with peers,
parents, and the community. |
| 8. Use
technology resources for problem-solving, self-directed learning,
and extended learning activities. |
Students
use the Internet to research information, gather pictures from
Pics4Learning.com, and email experts to develop and create a
multimedia project about a topic of personal interest. |
| 9.
Determine when technology is useful and select the appropriate
tools and technology resources to address a variety of tasks and
problems. |
Students
choose to add text, sound, images, and animation to enhance the
effectiveness of their multimedia project. |
| 10.
Evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources. |
Students
evaluate the contents of a multimedia project based on curriculum
objectives. |