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Standards

NETS - MediaBlender - Grades 6-8 


Standards MediaBlender Use
1. Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use. Students troubleshoot power and cable connections as they research online and download research and media appropriate for their project.
2. Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society. Students create a multimedia presentation to compare and contrast how technological changes in society have affected our daily lives.
3.Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse. Students create multimedia productions based on original ideas. Students use and cite copyright-friendly images from Pics4Learning.com.
4. Use content-specific tools, software and simulations to support learning and research. Students create a multimedia projects following the completion of a unit of study. 
5. Apply productivity/ multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum. Students work in teams to create multimedia projects  to demonstrate their understanding of a topic.
6. Design, develop, publish and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom. Students create multimedia projects based on classroom concepts and share them online with peers, parents, and community members.
7. Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom. Students research using the Internet, email peers and experts, and work with the media specialist to develop scripts and storyboards for their projects. Students save their work as web-ready projects or HTML and share online with peers, family, and the community.
8. Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems. Students choose to add text, sound, images, and animation to enhance the effectiveness of the multimedia project.
9. Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving. Students troubleshoot power and network connections as they complete research a project and download media that will help them communicate ideas in their project.
10. Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems. Students evaluate online information as they complete project research. Student search through Pics4Learning for pictures appropriate to project content. Students evaluate the contents of a multimedia project based on curriculum objectives.

 

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