| Standards |
MediaBlender
Use |
| 1. Apply
strategies for identifying and solving routine hardware and
software problems that occur during everyday use. |
Students
troubleshoot power and cable connections as they research online
and download research and media appropriate for their project. |
| 2.
Demonstrate knowledge of current changes in information
technologies and the effect those changes have on the workplace
and society. |
Students
create a multimedia presentation to compare and contrast how technological changes in
society have affected our daily lives. |
| 3.Exhibit
legal and ethical behaviors when using information and technology,
and discuss consequences of misuse. |
Students
create multimedia productions based on original ideas. Students use
and cite copyright-friendly images from Pics4Learning.com. |
| 4. Use
content-specific tools, software and simulations to support
learning and research. |
Students
create a multimedia projects following the completion of a unit
of study. |
| 5. Apply
productivity/ multimedia tools and peripherals to support personal
productivity, group collaboration, and learning throughout the
curriculum. |
Students
work in teams to create multimedia projects to demonstrate their understanding of a topic. |
| 6. Design,
develop, publish and present products using technology resources
that demonstrate and communicate curriculum concepts to audiences
inside and outside the classroom. |
Students
create multimedia projects based on classroom concepts and share
them online with peers, parents, and community members. |
| 7.
Collaborate with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop solutions or
products for audiences inside and outside the classroom. |
Students
research using the Internet, email peers and experts, and work
with the media specialist to develop scripts and storyboards for
their projects. Students save their work as web-ready projects or HTML and
share online with peers, family, and the community. |
| 8. Select
and use appropriate tools and technology resources to accomplish a
variety of tasks and solve problems. |
Students
choose to add text, sound, images, and animation to enhance the
effectiveness of the multimedia project. |
| 9.
Demonstrate an understanding of concepts underlying hardware,
software, and connectivity, and of practical applications to
learning and problem solving. |
Students
troubleshoot power and network connections as they complete research a
project and download media that will help them communicate ideas
in their project. |
| 10.
Research and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources
concerning real-world problems. |
Students
evaluate online information as they complete project research.
Student search through Pics4Learning for pictures appropriate to
project content. Students
evaluate the contents of a multimedia project based on curriculum
objectives. |