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Standards

NETS - MediaBlender - Grades 9-12 


Standards MediaBlender Use
Identify capabilities and limitations of contemporary and emerging technology resources and assess the potential of these systems and services to address personal, lifelong learning, and workplace needs. Students explore new hardware and software tools and their potential for helping them communicate the ideas and information included in their MediaBlender projects.
Make informed choices among technology systems, resources, and services. Students choose from a variety of media types and sources as they build their multimedia projects.
Analyze advantages and disadvantages of widespread use and reliance on technology in the workplace and in society as a whole. Students create a multimedia project to make a statement about how technology impacts daily life.
Demonstrate and advocate for legal and ethical behaviors among peers, family, and community regarding the use of technology and information. Students evaluate online information as they complete project research. Student search for copyright-friendly images on Pics4Learning appropriate to project content.
Use technology tools and resources for managing and communicating personal/professional information. Students create a MediaBlender project about their family and/or family history.
Evaluate technology-based options, including distance and distributed education, for lifelong learning.
Routinely and efficiently use online information resources to meet needs for collaboration, research, publications, communications, and productivity. Students research information about an overseas culture and create a multimedia project which depicts social, economic, and political issues.
Select and apply technology tools for research, information analysis, problem-solving, and decision-making in content learning. Students use the Internet to research information for their script as they create a MediaBlender project to demonstrate their understanding of a topic.
Investigate and apply expert systems, intelligent agents, and simulations in real-world situations.
Collaborate with peers, experts, and others to contribute to a content-related knowledge base by using technology to compile, synthesize, produce and disseminate information, models, and other creative works. Students work in teams to create a multimedia projects relating to an academic concept such as chemical bonding, cell mitosis, or life cycles. They compile these resources in a library of content materials for classroom support.

 

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