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NETS |
MediaBlender Use |
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1. Creativity
and Innovation
Students demonstrate creative thinking, construct knowledge, and
develop innovative products and processes using technology.
Students:
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b. |
create original
works as a means of personal or group expression. |
Students create an original
MediaBlender project about a topic which interests them.
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c. |
use models and
simulations to explore complex systems and issues. |
Students use path animation in
MediaBlender to demonstrate various science concepts.
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2.
Communication and Collaboration
Students use digital media and environments to communicate and
work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others.
Students:
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a. |
interact, collaborate, and
publish with peers, experts or others employing a variety of
digital environments and media. |
Students work collaboratively to
publish an interactive project which illustrates a current
curriculum objective.
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b. |
communicate
information and ideas effectively to multiple audiences using a
variety of media and formats. |
Students work collaboratively
using MediaBlender’s paint tools and clip art to create a
meaningful project.
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c. |
develop
cultural understanding and global awareness by engaging with
learners of other cultures. |
Students work collaboratively to
create a project which illustrates an important global issue.
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d. |
contribute to
project teams to produce original works or solve problems. |
Students work in teams to create,
illustrate and narrate an original MediaBlender project.
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3. Research and Information
Fluency
Students apply digital tools to gather, evaluate, and use
information. Students:
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b. |
locate, organize, analyze,
evaluate, synthesize, and ethically use information from a
variety of sources and media. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for pictures.
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4. Critical Thinking,
Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct
research, manage projects, solve problems and make informed
decisions using appropriate digital tools and resources.
Students:
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a. |
identify and define authentic
problems and significant questions for investigation. |
Students complete a MediaBlender
project to answer an essential question.
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b. |
plan and manage activities to
develop a solution or complete a project. |
Students use MediaBlender’s
storyboard to plan out and organize their project.
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5. Digital Citizenship
Students understand human, cultural, and societal issues related
to technology and practice legal and ethical behavior.
Students:
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a. |
advocate and practice safe,
legal, and responsible use of information and technology. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for
pictures.
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b. |
exhibit a positive attitude
toward using technology that supports collaboration, learning,
and productivity. |
Students browse and use images
from Pics4Learning.com, a copyright-friendly source for pictures
in a MediaBlender project.
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d. |
exhibit leadership for digital
citizenship. |
Students contribute pictures to
Pics4Learning for other students to use in future MediaBlender
projects.
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6. Technology Operations and
Concepts
Students demonstrate a sound understanding of technology
concepts, systems and operations. Students:
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a. |
understand and use technology
systems. |
Students use a mouse to open,
edit and create projects in MediaBlender.
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d. |
transfer current knowledge to
learning of new technologies. |
Students use prior computer
skills and knowledge to create an original MediaBlender project.
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